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Motion_device="engine:motion_emu,update_period:100,sensitivity:0. C:\Users\''yourUsername''\AppData\Roaming\Citra\configĬopy and replace the console part of the QT file with this one I provide it will fix the freezes.īutton_a="button:0,engine:sdl,joystick:0"īutton_b="button:1,engine:sdl,joystick:0"īutton_x="button:3,engine:sdl,joystick:0"īutton_y="button:2,engine:sdl,joystick:0"īutton_up="direction:up,hat:0,engine:sdl,joystick:0"īutton_down="direction:down,hat:0,engine:sdl,joystick:0"īutton_left="direction:left,hat:0,engine:sdl,joystick:0"īutton_right="direction:right,hat:0,engine:sdl,joystick:0"īutton_l="button:4,engine:sdl,joystick:0"īutton_r="button:5,engine:sdl,joystick:0"īutton_start="button:7,engine:sdl,joystick:0"īutton_select="button:6,engine:sdl,joystick:0"īutton_zl="direction:+,engine:sdl,threshold:-0.8,joystick:0"īutton_zr="direction:+,axis:2,engine:sdl,threshold:-0.8,joystick:0"Ĭircle_pad="joystick:0,axis_x:0,axis_y:1,engine:sdl"Ĭ_stick="joystick:0,axis_x:3,axis_y:4,engine:sdl" Your choice will increase the growth of one, whilst leaving the other to languish. In Fire Emblem: Awakening, picking the correct Asset and Flaw for your Avatar might seem like a small decision, but it influences their statistics for the entirety of the game. Debug audio_core/hle/hle.cpp:PipeWrite:166: Unimplemented code!Įdit: Had to go in Appdata and modify the QT file. Choosing Your Asset and Flaw Fire Emblem: Awakening. Audio.DSP audio_core/hle/hle.cpp:PipeWrite:165: Application has requested sleep of DSP hardware But I'm only pressing ''start'' so I can't skip any dialogue/cinematic or remove tooltips in the bottom screen.Ģ6.682947] Service core/hle/service/service.cpp:ReportUnimplementedFunction:163: unknown / unimplemented function 'PrepareToDoApplicationJump': port='APT:U' cmd_buf= It seems to be the same issue has someone pressing L+R+Start. Hi guys, whenever I press the ''start'' key, the game freezes.